Defining the Problem:
Generating Concepts
For brainstorming, I mainly thought about aesthetic changes to make the car look appealing, as well as modifications to the form to make the car more aerodynamic.
Ideas For Looks:
The Theme Decision Matrix:
Ideas For Looks:
- Decal flames on the side
- Decal a logo on the side
- Change the body material for a less boring look
- Emboss text
- Angle the flaps more.
- Sharpen the front.
- Fillet certain edges.
- Increase the size of fins.
- Decrease the size of the entire car.
- Humor
- Serious/Sleek
- Steam Punk
- Retro
- CyberTruck
The Theme Decision Matrix:
Developing the Solution: The Final Design
Marketing: The EPIC Car
Few cars have the privilege of calling themselves EPIC, but luckily for you, we have rare specimen right here. Not only is this car EPIC, but it is also EPICly aerodynamic. Look at those fins angled downwards to force the car to stay on the ground and increase traction. This helps the car remain pointed forwards and grounded.
While it may look like the car is made of stainless steel... Well, it's not. I swear it's not. It's just painted. Slogan: If it's not epic, it's bad. |
Conclusion
Before going into the project, I had forgotten a lot about using Inventor. It had been two whole years since I had touched the program, and at first it felt like a foreign language. Working on the car started out very slow, but, luckily, I began relearning aspects of the program through the help of my peers, my teacher, and my memories catching up to me. In the end I enjoyed the project since I like to create things that look good and have function, and I enjoy using the modeling software. As a future engineer, i understand the necessity to be able to use CAD software in designing anything.
Some new things I learned are:
Some skills I remembered are:
Some new things I learned are:
- How to create a free form shape.
- How to emboss text
- How to decal an image on a flat surface.
- How to use one form as a tool to cut another form, and create interesting and unique curves.
- How to edit the "bill of materials" in the drawing file.
Some skills I remembered are:
- How to fillet edges.
- How to dimension.
- How to bind parts together in an assembly.
- How to change material.
- How to make and edit sketches