Cardboard Arcade Project
Define a Problem
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Generate Concepts
Brainstorming List: A Plinko Game, Bottle Flipping Game, Coin Rolling Game, Cardboard Boxing, Maze Game, Foosball Game, Basketball Game, Ski Ball Game, Strength Tester, a Ball or Sandbag Throw, and an Art Machine.
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Develop a Solution
Construct and Test Prototype
Evaluate the Solution
During the building phase of our design, we found that there were some things we needed to change. First we found it hard to stack the boxes in the way we had planned. We tried tape, hot glue, stapling it, and then finally, we modified the boxes so we could have a yard stick going strait down and through the boxes which worked very well at not letting them topple. The other modification we made was because the original design for the platform on which you flipped the bottle onto was too flimsy to work, so we changed it to a much sturdier, thick, and smaller box of cardboard. Throughout the building and testing of our design, these were the only two major modifications we made.
Present Solution
Reflection:
Throughout the designing of our game, we worked together as a team to make sure our outcome would be as good as possible. Sometimes we stuck down each other's ideas, and other times we may have taken time to think and brainstorm mid design, but for the most part we worked great together and helped each other come up with ideas which eventually led to our final design. We also took every step in the design process while making our design, especially when we had to take a step back and brainstorm new ways to stabilize our design.
Throughout the designing of our game, we worked together as a team to make sure our outcome would be as good as possible. Sometimes we stuck down each other's ideas, and other times we may have taken time to think and brainstorm mid design, but for the most part we worked great together and helped each other come up with ideas which eventually led to our final design. We also took every step in the design process while making our design, especially when we had to take a step back and brainstorm new ways to stabilize our design.